Practice shift — no pressure, the bots are patient.

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Practice Shift

Learn to Play
RoomLEARN
Bake1 / 13
Orders0 / 2
Doughbot
Seat 2
13 cards in hand
Crumbot
Seat 3
13 cards in hand

Mise en Place

Plan the shift together: hand out orders, trade one card each, and ready up.

1 · Hand out the orders

Anyone can adjust the plan — decide together who bakes what.
OrderAwaiting

Welcome Bun

Any baker must win the Pantry 9.

Win the Pantry 9 card.

Pantry 9
Assigned
OrderAwaiting

Two-Step Tart

Win the Mixing 6 first, then the Oven 9.

Win in order: Mixing 6 → Oven 9.

Mixing 6
Oven 9
Assigned

2 · Trade one card (optional)

One trade each per shift — offered cards stay secret from the rest of the table.
Your hand — pick a card to offer:
…and a baker to offer it to:
Doughbot
Crumbot

3 · Ready up

Give the plan a last look, then ready up — the baking starts once every baker is ready.
The plan: Welcome Bun → anyone · Two-Step Tart → anyone
You — prepping
Doughbot — ready
Crumbot — ready

Practice Shift

Learn to Play

Bake1 / 13
Difficulty1 / 10

A quiet morning with two patient bot bakers. Fill both order tickets together before the cards run out — no pressure, nothing burns for real.


Your Kitchen Callout
Callouts open once the baking starts.
Practice coachStep 1 of 9
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Welcome to the practice kitchen!

Proofing Panic is a co-operative game: the whole team wins together by filling every order ticket before the cards run out. Winning bakes is never the goal by itself — a bake only matters when it captures a card a ticket needs, and hoovering up extra bakes just burns your strong cards.